

In a lot of D&D-like systems, there's the concept of a 'teleport trap', which is almost exactly what you're asking for. Teleport traps are designed to split the party It also has this highlighted note on the intended effect of the teleportation traps: There is some additional information in the adventure, includingĭetails on placement of the traps and some important DCs for PCs finding them. Some teleport traps have additional effects, as described in their encounter locations. The magical voice originates at the point of departure and the point of arrival, and it is audible in both locations out to a range of 100 feet. When a creature is teleported by a trap, Halaster’s booming voice shouts “Teleported!” in Common. Once a creature has been teleported in this way, it is unaffected by teleport traps on this level for 1 hour. There is no saving throw to resist the teleportation effect, and the destination varies from trap to trap. 194), the concept of a Teleport Trap is introduced that has the following effect:Ī creature that enters the trap’s space is teleported along with any objects it is wearing or carrying to another teleport trap (or the nearest unoccupied space). You might want to take some inspiration from the adventure Note: the rest of this answer contains spoilers for a portion of a published adventure. Some also argues that teleportation circle is not a valid spell for glyph of warding, you can learn more about that from this question: Glyph of Warding and Teleportation CircleĪs others have mentioned there is significant GM Fiat to create such creations in D&D 5e. If you need a reliable method, teleportation circle is better. teleport has a chance to fail, even when teleporting to a permanent magic circle.You have access to teleportation circle earlier, and will only need 5th level spell slot instead of 7th. teleport is a 7th level spell, while teleportation circle is a 5th level one.teleport can only target the triggering creature, because the glyph of warding requires the stored spell to target a single creature or an area.Your DM may rule that the triggering creature is not willing, thus wasting your spell. teleport requires the triggering creature to be "willing".Note: You can use teleport instead of teleportation circle, but teleportation circle is far superior. Specify your trigger "when a creature touch this glyph/object".

Have an NPC wizard cast glyph of warding, along with teleportation circle spell as the stored spell, declaring the top of the tower as your destination.
